When mummified, my avatar shuffled ahead at an excruciating pace (albeit, beautifully), and my proficiency with firearms and grenades diminished drastically it was such a relief if I managed to survive long enough to locate an antidote. ![]() In both instances, my avatar was transformed into a slow-walking representation of their former self. ![]() Metal Slug 2 released in February 1998, and in addition to six new stages of quarter eating, run and gun pandemonium, there were new playable characters, vehicles, weapons, enemies, and perhaps most notably, a pair of odd status inflictions. Meal Slug 5 started strong, and kept the action interesting throughout. Their work on Metal Slug continued unabated for the next couple of years. Metal Slug followed a few months later in April, and they were promptly folded into SNK Corporation proper. Their first game together as Nazca, Neo Turf Masters, released for SNK’s Neo Geo arcade/home console platform in January 1996. Through the early 1990s, they had collaborated on a number of arcade games for Irem, such as Undercover Cops, In the Hunt, and GunForce II, each of which share a strong visual identity with the Metal Slug series, and in the case of the last two, play similarly. developers, after that company all but dissolved in early 1994. Nazca Corporation, the Japanese studio that spawned the Metal Slug series was founded by a group of former Irem Corp. Digging a little deeper into the series revealed the answer, and highlighted a need for additional context in compilations such as this, beyond an art gallery. And there were absolutely peaks and valleys amongst this collection the exorbitant, practically half the game in length final stage of Metal Slug 3 blew me away, and remained the highlight of the week, while its immediate follow-up was comparatively uninspired. There were differences between them, to be sure, but they were slight. Truly, if you’ve played one Metal Slug, you’ve played them all. The modes of transportation weren’t always Slugs.Īs the week progressed and I played yet another entry in the series, it became increasingly clear how similar the games were. With normal settings, it took us nearly fifty continues to beat! The difficulty was enough to turn my friend off, but the game’s brevity and unlimited continues, coupled with the fact that the compilation had seven games, sparked the idea of beating one a day for the rest of the week. That first game was frustratingly tough, though it was definitely designed to eat your quarters in the arcades where it originally appeared. I’d always been drawn to the series’ trademark cartoonish visuals, but the flawless animation really moved me. Neither of us had beaten an entry in the series, and as we were between games, we thought it could tide us over. That Sunday, after discussing my recently purchased copy of Metal Slug Anthology with a friend, we popped it in. Unlike the tasks I had planned to do, the idea to play through a Metal Slug game each day was spontaneous. About once a day though, he would take an extended nap, which was when I’d fit in chores, lunch, and a Metal Slug game. And it wasn’t that he didn’t sleep much, it just came in the form of numerous short naps if I added it all up, he probably slept as much as I thought he would. ![]() I quickly found out just keeping the house tidy was a success. Before the week off, I’d foolishly planned on scanning in documents from our filing cabinet and updating photos with GPS coordinates while he slept. But being with him all day and trying to fit in some semblance of a normal schedule was exhausting. At this stage in his development, he seemed to make noticeable improvements with his motor skills daily and I may be a little biased, but everything he does is so fascinating!ĭuring evening hours and weekends, I’d already experienced how much effort goes into watching an infant, how selfless you have to be. I had taken off the week when he was born, and of course we had plenty of bonding time in the evenings and on weekends when my wife would get a break, but nonetheless, spending so much unbroken time with him was immensely fulfilling. My wife’s FMLA was scheduled to end and accordingly, we had planned for me to use up some accrued vacation time to prolong daycare one more week, and you know, get some quality time with our little tree frog. No, it was pretty great because I spent the week with my three month old son. ![]() Last week was pretty great, and not just because I played through a different Metal Slug game each day.
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